Category Archives: THE OZ FACTORS

“The Oz Factors” is a book which reveals the 12 common denominators of civilization that prevent mankind for discovering workable solutions to the problems of life. The Oz Factors was written by Lawrence R. Spencer and published in 1999.

EVOLUTION OF XMAS

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Jolly Old St Darwin

“The Theory of Evolution postulates all living creatures, including man, are solely and only physical beings. The theory ignores ALL evidence of spiritual activity in living creatures. In the absence of the spirit, flesh will do nothing except lay there, be dead, decay, smell bad and eventually turn to dust. Brains will not think and hearts will not feel love…”.

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“The celebration of Christmas, held during the Winter Solstice to commemorate the birthday of Jesus was adapted from a variety of pagan cults. The celebration of the Roman holiday season of “Saturnalia”, for the god Saturn, was adapted to become Christmas in 336 AD. Saturnalia was a festival during which Roman slaves were given control of the household for one day each year. The festival was held between December 17th and 23rd during which families feasted together, slaves were given time off and presents were exchanged.”

Excerpts from THE OZ FACTORS by Lawrence R. Spencer

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OVER THE RAINBOW

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“Now, Dorothy, dear, stop imagining things. You always get yourself into a fret over nothing. Now, you just help us out today and find yourself a place where you won’t get into any trouble.”–Aunt Em

 “Some place where there isn’t any trouble. Do you suppose there is such a place, Toto? There must be. Not a place you can get to by a boat or a train. It’s far, far away–behind the moon–beyond the rain, somewhere over the rainbow…”–Dorothy in ‘The Wizard of Oz’

Most children enjoy playing games.  Since Dorothy is trying to be helpful by staying out of the way of grownups, she makes a new game for herself called “finding a place where there isn’t any trouble”. However, every game contains problems. In fact, solving problems is a game. A problem is a barrier to reaching a goal. Every game has players. Each player has a purpose for playing a game. Every game has a goal and barriers to reaching the goal. The goal of the game is not necessarily known to the players.

Games may or may not have rules that are known to the players. Every game has a beginning, middle and end. Too many barriers make an unplayable game. A game without a goal or worthwhile purpose makes a game not worth playing.

Solving a problem or winning a game are similar actions. However, a Dorothy soon discovers, creating a new problem in order to solve an existing problem does not usually lead to the winning of a game or to a workable solution to the original problem.

A workable solution is solving a problem toward the attainment of a goal which serves the greatest good for the greatest number of those playing the game.

Example: Melting the Wicked Witch with water proved to be the greatest good for the greatest number of players in the Wizard of Oz Game.

Simply identifying the parts of a game or problem will often give us an external viewpoint from which to discover a workable solution to a problem.

Here are some of the goals, purposes, problems and solutions that Dorothy and Toto played in The Wizard of Oz:

Goal: no troubles.

Purpose: to live in a trouble-free environment.

Game: finding a place where there isn’t any trouble (namely, no miss gulch or wicked witches).

solution: flying “over the rainbow” to Munchkinland.

Dorothy solves the problem of miss gulch by hitching a ride in a farmhouse on a tornado which carries her out of Kansas into the land of oz. However, this proves not to be a workable solution to the problem when she crash-lands her farmhouse and kills the sister of the wicked witch. This gives Dorothy all kinds of new problems!

Solution to the new problem: get out of oz altogether to escape from the wicked witch by going back to Kansas.

all of this results in a totally new game with a new purpose and a new goal and new problems, namely:

New game: find out which is the way back to Kansas.

New goal: get back to Kansas.

New purpose: find another place where there isn’t any trouble (which is the same old problem all over again!).

Problem: solve the problems of a brainless scarecrow, a heartless tin man and a cowardly lion in addition to getting herself back to Kansas.

Problem: get the broomstick of the wicked witch for the wizard so he’ll tell her how to get back to Kansas.

Problem: avoid being killed by the wicked witch and her flying monkeys.

Problem: make the great and powerful oz keep his promise to her friends.

Problem: the wizard is a very good man, but not a very good wizard and a very inept balloonist who can’t get her back to Kansas after all.

Workable solution: Dorothy discovers that she always had the power to get back to Kansas.

As a result, Dorothy is able to end the game.

Games are a vast and complex subject. There are libraries full of books dedicated to the subject of games and solutions. Our entire existence is occupied in the playing of games, for survival or for pleasure, or just for the sake of having a game to play.

A game is ended when one reaches the goal or solves the problem posed by the game.

There are many types of games but in the physical universe there are two basic types of games:

1/ Survival Games

These are games that promote survival for the greatest number of beings.

2/ Non-survival Games

These are games that inhibit or prevent survival for the greatest number of beings.

Survival and non-survival are relative to what one conceives to be the highest attainable level of survival–infinite survival.

Like Dorothy, a game that many beings play is to find a place where there is no trouble. However, doesn’t it seem that beings sometimes CREATE TROUBLE for themselves in order to have a GAME to play?

Beings often play a non-survival game simply because they think there are no other games to play. Apparently, many beings think that ANY game is better than NO game, even non-survival games.

We can each create our own games to play in our own universe. These games can be above and beyond mere survival. One need only decide upon a goal and take on the purpose of solving the problems or overcoming the barriers to reach that goal.

Historically, Wicked Witches and the great and powerful Ozes of the world are very poor game makers or goal setters, as they often serve the vested interests of the few at the expense or pain of the many.

War, taxation, physical and spiritual enslavement are examples of non-survival games which have resulted from creating a NEW problem in order to solve an existing problem. These do NOT lead to workable solutions to the original problems.

Obviously, atomic bombs are not a workable solution to any problem. This is a game which no one can win.

Games are won with workable solutions.”

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THE GREATEST MASSACRE

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“The greatest massacre in history was wrought not with armor-plated soldiers wielding weapons of steel, or even with the clumsy flintlock muskets of the Conquistadors. Europeans possessed an unlimited arsenal of biological warfare weapons acquired through many generations of prohibition against the practice of bathing. Taking a bath in the 1400s was forbidden by the Christian Church as protest against the public baths so popular in the “pagan” Roman Empire.

Biological weapons were carried in the bodily filth of each and every soldier, sailor and priest who landed in the New World. Billions of unseen little soldiers–the bacilli of bubonic plague, yellow fever, malaria, cholera, small pox, diphtheria, measles, influenza, and legions of other unseen, unsuspected, unstoppable bacteria attacked the native inhabitants of the New World.

Like the terrifying science fiction story by HG Wells, “War of the Worlds”, the Conquistadors were real life invaders from an alien universe who effortlessly devastated the people of the New World. If a race of alien beings actually landed on Earth from a distant solar system or galaxy, it is quite conceivable that the fate of mankind would be sealed, not by military conquest, but by single-cell life forms carried on the skin or in the lungs of the other-worldly invaders.

Approximately 20 consecutive waves of pestilence swept the American Continents between 1492 AD and 1600 AD. Disease killed nine out of every ten people. By the year 1600 AD, it is estimated that 90 percent of the 100 million native inhabitants living in the Americas had died of diseases carried to them by the alien invasion forces of Europe!

Imagine what would happen to our current civilization if nine out of every ten people were to die of disease within the next 100 years?”

— Excerpt from the book THE OZ FACTORS, by Lawrence R. Spencer.  

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OZ FACTOR # 9: AGREEMENT

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Wicked Witches of Reality                          The Oz Factors

1/ We’ve Got to Verify It

2/ Are you a good witch?

3/ The Hour Glass

4/ Which way do we go?

5/ She Fell From a Star

6/ The Ruby Slippers

7/ We’re Not In Kansas Anymore

8/ Who’s Them?

                 9/ Doesn’t Anybody Believe Me?

10/ You Ain’t Using Your Head

11/ Over The Rainbow

12/ Seeing Reason

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Doesn’t anybody believe me?“–Dorothy

Of course we believe you, Dorothy…“–Uncle Henry  (from the 1937 film The Wizard of Oz)

Is reality really real?

As Dorothy discovered when she returned back to Kansas, her friends and family did not agree that the Land of Oz was “reality”.

Conversely, gaining agreement from one’s friends does not guarantee that the information agreed upon is true or workable or survival. Agreement is not necessarily reality. Although Man seems to crave agreement with his fellows, the fact that “everyone agrees that the world is flat” or that “the sun revolves around the Earth”, does not make it a reality.The Oz Factors cover

History has shown that agreements among people have very frequently proven to be disastrous.

Example: Adolph Hitler gained the complete, unabated agreement of the majority of the German population before he led them into total self-destruction.

Lots of people agree when fast food franchise advertisements tell them that cheeseburgers, fries and milk shakes are good for them. We were, and still are, told, based on “medical research” that these foods contain nutrients from all the “four basic food groups”. This doesn’t change the fact that you get fat, develop hardened arteries and die an early death from heart disease or cancer if you keep eating cheeseburgers, fries and shakes.

Oz Factors_LULUThe unprecedented multi-billion dollar profit margins earned by the beef and dairy industry and sugar growers in cooperation with the fast food restaurant cartels have a heavy influence on “truth in advertising”. In addition, the quality of information we receive, as consumers, from the American Medical Association regarding “the science of nutrition” is directly influenced by fast food commercial interests.

Only one generation ago the Japanese people were nearly free of heart disease and cancer. In just 20 short years, since they have openly adopted the Standard American Diet (SAD)–cheeseburgers/French fries/milk shakes and liquid caffeine-filled sugar water called cola–the incidence of heart disease and cancer among the Japanese people has skyrocketed. The Japanese agreement with Western lifestyles is killing them.

Reality is often heavily influenced by the Oz Factor of agreement. Agreements influence our perception of reality. A child’s perception of his environment, his religious and political ideas and viewpoints about people are often heavily influenced by agreement with his mother and father.

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Be cautious with whom you agree. Carefully examine ideas and information before you agree. Just because the preacher says, “sex is evil” or the President says, “I’m not a crook”, does not make it reality.  Be careful about agreeing with Wicked Witches and Wizards who promote unworkable solutions. By your own observation decide what is real in the Physical Universe and in Your Own Universe.  Your reality is based on your agreements.”

— ExcerptED from THE OZ FACTORS, by Lawrence R. Spencer, Edited by Carol South