Republished by Blog Post Promoter
Mind Control used to be done with Religion and Politics.
Now it’s done with Big Brother (NWO, NSA, CIA, etc.) cell phone technology, marketing, merchandizing and social media.
Republished by Blog Post Promoter
Mind Control used to be done with Religion and Politics.
Now it’s done with Big Brother (NWO, NSA, CIA, etc.) cell phone technology, marketing, merchandizing and social media.
Republished by Blog Post Promoter
Republished by Blog Post Promoter
Republished by Blog Post Promoter
You’ll be given love
You’ll be taken care of
You’ll be given love
You have to trust it
Maybe not from the sources
You have poured yours
Maybe not from the directions
You are staring at
Twist your head around
It’s all around you
All is full of love
All around you
All is full of love
You just ain’t receiving
All is full of love
Your phone is off the hook
All is full of love
Your doors are all shut
All is full of love!
All is full of love
All is full of love
All is full of love
All is full of love
All is full of love
Republished by Blog Post Promoter
Why is it that killing, mayhem, destruction, murder, blood & guts, war and death in general are called “entertainment”? It’s not just on television. Dying horribly has featured as the prominent theme in books, magazines, newspapers, plays, movies and every kind of “entertainment” ever conceived. A couple thousand years ago we used to go to arenas all over the Roman Empire to watch people slaughter each other and innocent animals by the thousands! Bloody “sports” like boxing, wrestling, sword fighting, and jousting have been popular for thousands of years. More people have been slaughtered on battlefields all over the world throughout human history than by any other cause (except disease and old age).
Why are homo sapiens are utterly fascinated by, and relish violent, dramatic death? Why is death entertaining?
My guess is because we don’t really die. We just keep on coming back and doing it all again. What we really love about death is the drama, the mystery and the pain of playing a game.
— Lawrence R. Spencer, 2012