Tag Archives: games

LIFE IS THE GAME

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NEW YEARS EVE 2012-2013

“YOU ARE A SOURCE OF CREATION.
ADMIRE THE ROLES YOU PLAY IN THE GAMES OF THE ETERNAL NOW.

PLAY THE PARTS WORTHY OF YOUR ABILITY, YOUR SANITY AND YOUR SPIRITUAL INTEGRITY.

TIME IS CHANGE; ALL THINGS PASS.

WE ENDURE THE FUTURE WE CREATE.

LOVE OF PLAY IS OUR DESTINY.
LIFE IS THE GAME WE PLAY. “

_______________________________

Lawrence R. Spencer.

Inspired by and dedicated to my Dear Friend, Antonia Gohel and all other IS-BEs who are searching with me for answers in our souls.

New Years Eve, 2012-2013.

EMPATHY

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Empathy-definitionThe entire history of humans on Earth is an unending cycle of birth within a biological body, a short lifetime of pain, intermittent pleasure, chaos, death and rebirth. So far as I know there has been few, if any, how have escaped this cycle. Many spiritual teachers and pretenders have claimed to have discovered “the way” to spiritual emancipation from this cycle. Religion organizations uniformly claim that their “group” are the “only ones” who know “the way”.

However, every Is-Be is completely unique.  (Is-Be = Immortal Spiritual Being, or Sentient Being) No two are the same.  Each one has a 1,000 small variables which identify them uniquely, like a thumbprint.

The “Golden Rule” is a philosophy and practice of kindness toward others and toward ourselves.  It is empathy…. being able and willing to “be” another being, to see through their eyes, to feel the feelings they experience.  This is understanding.  Every great guru describes a similar idea.

There is not enough pleasure or kindness on Earth to counter-balance all of the psychotic beings in this universe who play “duality games” of good / evil.  Such beings do not experience ANY empathy.  They cannot perceive the energy frequency of another Is-Be, except to control it or destroy it!empati

Empathy is the opposite of duality.  Empathy is Oneness.  It is Being and experiencing AS All.  Empathy is a state of being in which there is no duality games, because there is no opponent, no enemy.  Only Being.  Everyone plays together and accomplish a common goal or purpose that is mutually beneficial to all. Everyone “wins”.

I do not think there is any group of Is-Bes in the physical universe that can play a game and also be truly empathetic.  There is no benevolent leader or ruler or army or organization in this universe.  This universe is made of opposites:  positive / negative energy.  If you remove one side or the other the entire universe will collapse and there is no longer a game to play or a universe to play it in!

Apparently, there is not proven “therapy” or “technique” that can be applied to a group of Is-Bes to trap them, or to free them of mental or spiritual enslavement. However, there may be a way “out” of imprisonment for an individual from the chaos and psychotic duality of the “Game of Earth”.  Empathy. Be all, and every, and each, as yourself.

— Lawrence R. Spencer. November 2015.

OVER THE RAINBOW

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“Now, Dorothy, dear, stop imagining things. You always get yourself into a fret over nothing. Now, you just help us out today and find yourself a place where you won’t get into any trouble.”–Aunt Em

 “Some place where there isn’t any trouble. Do you suppose there is such a place, Toto? There must be. Not a place you can get to by a boat or a train. It’s far, far away–behind the moon–beyond the rain, somewhere over the rainbow…”–Dorothy in ‘The Wizard of Oz’

Most children enjoy playing games.  Since Dorothy is trying to be helpful by staying out of the way of grownups, she makes a new game for herself called “finding a place where there isn’t any trouble”. However, every game contains problems. In fact, solving problems is a game. A problem is a barrier to reaching a goal. Every game has players. Each player has a purpose for playing a game. Every game has a goal and barriers to reaching the goal. The goal of the game is not necessarily known to the players.

Games may or may not have rules that are known to the players. Every game has a beginning, middle and end. Too many barriers make an unplayable game. A game without a goal or worthwhile purpose makes a game not worth playing.

Solving a problem or winning a game are similar actions. However, a Dorothy soon discovers, creating a new problem in order to solve an existing problem does not usually lead to the winning of a game or to a workable solution to the original problem.

A workable solution is solving a problem toward the attainment of a goal which serves the greatest good for the greatest number of those playing the game.

Example: Melting the Wicked Witch with water proved to be the greatest good for the greatest number of players in the Wizard of Oz Game.

Simply identifying the parts of a game or problem will often give us an external viewpoint from which to discover a workable solution to a problem.

Here are some of the goals, purposes, problems and solutions that Dorothy and Toto played in The Wizard of Oz:

Goal: no troubles.

Purpose: to live in a trouble-free environment.

Game: finding a place where there isn’t any trouble (namely, no miss gulch or wicked witches).

solution: flying “over the rainbow” to Munchkinland.

Dorothy solves the problem of miss gulch by hitching a ride in a farmhouse on a tornado which carries her out of Kansas into the land of oz. However, this proves not to be a workable solution to the problem when she crash-lands her farmhouse and kills the sister of the wicked witch. This gives Dorothy all kinds of new problems!

Solution to the new problem: get out of oz altogether to escape from the wicked witch by going back to Kansas.

all of this results in a totally new game with a new purpose and a new goal and new problems, namely:

New game: find out which is the way back to Kansas.

New goal: get back to Kansas.

New purpose: find another place where there isn’t any trouble (which is the same old problem all over again!).

Problem: solve the problems of a brainless scarecrow, a heartless tin man and a cowardly lion in addition to getting herself back to Kansas.

Problem: get the broomstick of the wicked witch for the wizard so he’ll tell her how to get back to Kansas.

Problem: avoid being killed by the wicked witch and her flying monkeys.

Problem: make the great and powerful oz keep his promise to her friends.

Problem: the wizard is a very good man, but not a very good wizard and a very inept balloonist who can’t get her back to Kansas after all.

Workable solution: Dorothy discovers that she always had the power to get back to Kansas.

As a result, Dorothy is able to end the game.

Games are a vast and complex subject. There are libraries full of books dedicated to the subject of games and solutions. Our entire existence is occupied in the playing of games, for survival or for pleasure, or just for the sake of having a game to play.

A game is ended when one reaches the goal or solves the problem posed by the game.

There are many types of games but in the physical universe there are two basic types of games:

1/ Survival Games

These are games that promote survival for the greatest number of beings.

2/ Non-survival Games

These are games that inhibit or prevent survival for the greatest number of beings.

Survival and non-survival are relative to what one conceives to be the highest attainable level of survival–infinite survival.

Like Dorothy, a game that many beings play is to find a place where there is no trouble. However, doesn’t it seem that beings sometimes CREATE TROUBLE for themselves in order to have a GAME to play?

Beings often play a non-survival game simply because they think there are no other games to play. Apparently, many beings think that ANY game is better than NO game, even non-survival games.

We can each create our own games to play in our own universe. These games can be above and beyond mere survival. One need only decide upon a goal and take on the purpose of solving the problems or overcoming the barriers to reach that goal.

Historically, Wicked Witches and the great and powerful Ozes of the world are very poor game makers or goal setters, as they often serve the vested interests of the few at the expense or pain of the many.

War, taxation, physical and spiritual enslavement are examples of non-survival games which have resulted from creating a NEW problem in order to solve an existing problem. These do NOT lead to workable solutions to the original problems.

Obviously, atomic bombs are not a workable solution to any problem. This is a game which no one can win.

Games are won with workable solutions.”

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TOURISTS AT A CRUCIFICXION

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POSTCARD FROM 37 BCE

Crucifixion was often performed to terrorize and dissuade its witnesses from perpetrating particularly heinous crimes. Victims were left on display after death as warnings to others who might attempt dissent. Crucifixion was usually intended to provide a death that was particularly slow, painful (hence the term excruciating, literally “out of crucifying”), gruesome, humiliating, and public, using whatever means were most expedient for that goal. Crucifixion methods varied considerably with location and time period.

The Greek and Latin words corresponding to “crucifixion” applied to many different forms of painful execution, from impaling on a stake to affixing to a tree, to an upright pole (a crux simplex) or to a combination of an upright (in Latin, stipes) and a crossbeam (in Latin,patibulum).

In some cases, the condemned was forced to carry the crossbeam on his shoulders to the place of execution. A whole cross would weigh well over 300 pounds (135 kg), but the crossbeam would not be quite as burdensome, weighing around 100 pounds. The Roman historian Tacitus records that the city of Rome had a specific place for carrying out executions, situated outside the Esquiline Gate, and had a specific area reserved for the execution of slaves by crucifixion. Upright posts would presumably be fixed permanently in that place, and the crossbeam, with the condemned person perhaps already nailed to it, would then be attached to the post.

While a crucifixion was an execution, it was also a humiliation, by making the condemned as vulnerable as possible. Although artists have depicted the figure on a cross with a loin cloth or a covering of the genitals, writings by Seneca the Younger suggest that victims were crucified completely naked.  When the victim had to urinate or defecate, they had to do so in the open, in view of passers-by, resulting in discomfort and the attraction of insects. Despite its frequent use by the Romans, the horrors of crucifixion did not escape mention by some of their eminent orators. Cicero for example, described crucifixion as “a most cruel and disgusting punishment”, and suggested that “the very mention of the cross should be far removed not only from a Roman citizen’s body, but from his mind, his eyes, his ears.”

Frequently, the legs of the person executed were broken or shattered with an iron club, an act called crurifragium, which was also frequently applied without crucifixion to slaves. This act hastened the death of the person but was also meant to deter those who observed the crucifixion from committing offenses.  — REFERENCE SOURCE:  Wikipedia.org