Category Archives: FREE ADVICE

Free Advice about Life, Universe and Other Stuff from Lawrence R. Spencer

WITCHES RITE OF RENUNCIATION

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witches renunciation(This article is reposted from “quedavathegrey” on Tumbler)

“The Witches’ Rites of Renunciation are meant to sever the religious ties of your own personal past. This is done (I have found) for two distinct reasons: to shed the preconceptions forced by organized religion, including both the doctrines and the antithetic notion of hierarchal power in regards to Enlightenment, and as a symbol of rebirth. Much like a baptism! Only in this instance, the sin you wash away is the sin of religious indoctrination, hypocrisy and the very human realities that accompany the notion of “church.” It is meant to be a freeing exercise – one that cleanses all the malformed ideologies imbued on you throughout your earlier life. Of course, that is easier said than done and no one ritual can truly clear the slate completely, but it serves as a formal boundary between the past and the future – a future in which you must relearn your understanding of the world at large. One in which the answers presented are not set in stone, but fluid – from which you must come to your own conclusions, test your own theories and tessellate the scattered mythos and ideas into a cohesive faith – you own faith, reliant wholly on none other than yourself.

That is The Witches’ Baptism, and this is one example of how it may be performed:

Ideally, the rite should be done at a Crossroad (of whichever type speaks to you the most) as it is a transformative ritual! Bring with you whatever you need to light a fire in your preferred method – such as wood for a classic bonfire, Sacred Fire to light in a bowl/cauldron/vessel, or alcohol – which can be poured in a circle (note: isopropyl alcohol isn’t fond of the cold or wind, so either plan according to weather or bring a backup solution).

On site, when you are emotionally prepared, build your fire. Depending on your chosen medium, your window of opportunity will differ greatly (the above are listed from greatest to least burn-time), so factor this in as well. For those of you who thoroughly enjoy taking your time, I recommend building a true fire.

The following part should be personalized to fit your taste, as how you wish to release the past is up to you. You can do it simply, by speaking out loud that you rebuke the religion of your youth/past (traditionally, this is done by rebuking the Holy Spirit of Christianity – the unforgivable blasphemy – so as to free oneself from its vice-grip, though the renunciation can extend to any religion [or even no religion]).

A few other options consist of writing these things out – in as long-winded or concise a manner as you wish (these can even be written days in advance) – or burning a symbol of the past. The flames are freeing – allow them to be.

Purge these broken things from the mind and heart, and cast them symbolically into the consuming fire of creation and destruction. It is these things that stand as obstacle – let them be cleansed from you. And when the time has come, when these things have been expressed and used as kindling (carefully) leap the fire (and try not to wear any hairspray!). Then you are free.

Upon the other side, you may douse the fire, allow it to burn out, or use this time to connect with another Spirit or Deity (I said you were free, not that you had to stay free!), Nature at large, or even with yourself – whichever is most befitting your chosen path. Theoretically, this could be done by an Abrahamic witch if only to cleanse the effects of church indoctrination – for those who wish to follow the gospels/tomes in a unique or personal way.”

IMAGE:   “Baptism of fire: Girls leap over flames as part of ancient cleansing ceremony held on the birthday of John the Baptist,”

OVER THE RAINBOW

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“Now, Dorothy, dear, stop imagining things. You always get yourself into a fret over nothing. Now, you just help us out today and find yourself a place where you won’t get into any trouble.”–Aunt Em

 “Some place where there isn’t any trouble. Do you suppose there is such a place, Toto? There must be. Not a place you can get to by a boat or a train. It’s far, far away–behind the moon–beyond the rain, somewhere over the rainbow…”–Dorothy in ‘The Wizard of Oz’

Most children enjoy playing games.  Since Dorothy is trying to be helpful by staying out of the way of grownups, she makes a new game for herself called “finding a place where there isn’t any trouble”. However, every game contains problems. In fact, solving problems is a game. A problem is a barrier to reaching a goal. Every game has players. Each player has a purpose for playing a game. Every game has a goal and barriers to reaching the goal. The goal of the game is not necessarily known to the players.

Games may or may not have rules that are known to the players. Every game has a beginning, middle and end. Too many barriers make an unplayable game. A game without a goal or worthwhile purpose makes a game not worth playing.

Solving a problem or winning a game are similar actions. However, a Dorothy soon discovers, creating a new problem in order to solve an existing problem does not usually lead to the winning of a game or to a workable solution to the original problem.

A workable solution is solving a problem toward the attainment of a goal which serves the greatest good for the greatest number of those playing the game.

Example: Melting the Wicked Witch with water proved to be the greatest good for the greatest number of players in the Wizard of Oz Game.

Simply identifying the parts of a game or problem will often give us an external viewpoint from which to discover a workable solution to a problem.

Here are some of the goals, purposes, problems and solutions that Dorothy and Toto played in The Wizard of Oz:

Goal: no troubles.

Purpose: to live in a trouble-free environment.

Game: finding a place where there isn’t any trouble (namely, no miss gulch or wicked witches).

solution: flying “over the rainbow” to Munchkinland.

Dorothy solves the problem of miss gulch by hitching a ride in a farmhouse on a tornado which carries her out of Kansas into the land of oz. However, this proves not to be a workable solution to the problem when she crash-lands her farmhouse and kills the sister of the wicked witch. This gives Dorothy all kinds of new problems!

Solution to the new problem: get out of oz altogether to escape from the wicked witch by going back to Kansas.

all of this results in a totally new game with a new purpose and a new goal and new problems, namely:

New game: find out which is the way back to Kansas.

New goal: get back to Kansas.

New purpose: find another place where there isn’t any trouble (which is the same old problem all over again!).

Problem: solve the problems of a brainless scarecrow, a heartless tin man and a cowardly lion in addition to getting herself back to Kansas.

Problem: get the broomstick of the wicked witch for the wizard so he’ll tell her how to get back to Kansas.

Problem: avoid being killed by the wicked witch and her flying monkeys.

Problem: make the great and powerful oz keep his promise to her friends.

Problem: the wizard is a very good man, but not a very good wizard and a very inept balloonist who can’t get her back to Kansas after all.

Workable solution: Dorothy discovers that she always had the power to get back to Kansas.

As a result, Dorothy is able to end the game.

Games are a vast and complex subject. There are libraries full of books dedicated to the subject of games and solutions. Our entire existence is occupied in the playing of games, for survival or for pleasure, or just for the sake of having a game to play.

A game is ended when one reaches the goal or solves the problem posed by the game.

There are many types of games but in the physical universe there are two basic types of games:

1/ Survival Games

These are games that promote survival for the greatest number of beings.

2/ Non-survival Games

These are games that inhibit or prevent survival for the greatest number of beings.

Survival and non-survival are relative to what one conceives to be the highest attainable level of survival–infinite survival.

Like Dorothy, a game that many beings play is to find a place where there is no trouble. However, doesn’t it seem that beings sometimes CREATE TROUBLE for themselves in order to have a GAME to play?

Beings often play a non-survival game simply because they think there are no other games to play. Apparently, many beings think that ANY game is better than NO game, even non-survival games.

We can each create our own games to play in our own universe. These games can be above and beyond mere survival. One need only decide upon a goal and take on the purpose of solving the problems or overcoming the barriers to reach that goal.

Historically, Wicked Witches and the great and powerful Ozes of the world are very poor game makers or goal setters, as they often serve the vested interests of the few at the expense or pain of the many.

War, taxation, physical and spiritual enslavement are examples of non-survival games which have resulted from creating a NEW problem in order to solve an existing problem. These do NOT lead to workable solutions to the original problems.

Obviously, atomic bombs are not a workable solution to any problem. This is a game which no one can win.

Games are won with workable solutions.”

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BRAVE NEW WORLD ORDER

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I recently re-read this satirically dystopian book.   It postulated, in 1931, a theoretical future civilization, which is approaching the look and feel of the current  western world.   The NWO is a rapidly coalescing totalitarian, socialist society of media controlled mind-control, enforced by social conditioning, moral re-education, social herding, and never-ending amusements provided (for a modest fee) to the dumbed-down, pleasure-hungry peasants, distributed through hand-held electronic gadgets.  “Happiness” is the goal…. mindless pleasure….freedom from want and pain…freedom from thinking….freedom from aging, from to conform without question to the dictates of an unseen government, and freedom to love everyone equally, and sexually.  However, it does not offer or allow the an individual the Freedom to be Unhappy…..

bravenewworldcover-full

“The world’s stable now. People are happy; they get what they want, and they never want what they can’t get. They’re well off; they’re safe; they’re never ill; they’re not afraid of death; they’re blissfully ignorant of passion and old age; they’re plagued with no mothers or fathers; they’ve got no wives, or children, or lovers to feel strongly about; they’re so conditioned that they practically can’t help behaving as they ought to behave.  And if anything should go wrong, there’s soma.”  

(soma = euphoria inducing drug provided to every citizen in “civilization”)

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Brave New World  is a novel written in 1931 by Aldous Huxley and published in 1932. Set in London of AD 2540 (632 A.F. – “After Ford” – in the book), the novel anticipates developments in reproductive technology, sleep-learning, psychological manipulation, and operant conditioning that combine to profoundly change society. Huxley answered this book with a reassessment in an essay, Brave New World Revisited (1958), and with Island (1962), his final novel.

CIVILIZATION

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PRISON PLANET

“Earth is a “ghetto” planet.  It is the result of an intergalactic “Holocaust”.  IS-BEs have been sentenced to Earth either because:

ALIEN INTERVIEW, edited by Lawrence R. Spencer

1) They are too viciously insane or perverse to function as part of any civilization, no matter how degraded or corrupt.

2) Or, they are a revolutionary threat to the social, economic and political caste system that has been so carefully built and brutally enforced in the “Old Empire”.  Biological bodies are specifically designed and designated as the lowest order of entity in the “Old Empire” caste system.  When an IS-BE is sent to Earth, and then tricked or coerced into operating in a biological body, they are actually in a prison, inside a prison.

3) In an effort to permanently and irreversibly rid the “Old Empire” of such “untouchables”, the eternal identity, memory, and abilities of every IS-BE is  forcefully erased.  This “final solution” was conceived and carried out by the psychopathic criminals who are controlled by the “Old Empire”.

The mass extermination of “untouchables” and prison camps created by Germany during World War II were recently revealed. Likewise, the IS-BEs of Earth are the victims of spiritual eradication and eternal slavery inside frail, biological bodies, inspired by the same kind of craven hatred in the “Old Empire”.

The kind and creative inmates of Earth are continuously tortured by butchers and lunatics who are controlled by the “Old Empire” prison operators. The so-called “civilizations” of Earth, from the age of useless pyramids to the age of nuclear holocaust, have been a colossal waste of natural resources, a perverted use of intelligence, and an overt oppression of the spiritual essence of every single IS-BE on the planet.”

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