All posts by LRS

WITCHES RITE OF RENUNCIATION

Republished by Blog Post Promoter

witches renunciation(This article is reposted from “quedavathegrey” on Tumbler)

“The Witches’ Rites of Renunciation are meant to sever the religious ties of your own personal past. This is done (I have found) for two distinct reasons: to shed the preconceptions forced by organized religion, including both the doctrines and the antithetic notion of hierarchal power in regards to Enlightenment, and as a symbol of rebirth. Much like a baptism! Only in this instance, the sin you wash away is the sin of religious indoctrination, hypocrisy and the very human realities that accompany the notion of “church.” It is meant to be a freeing exercise – one that cleanses all the malformed ideologies imbued on you throughout your earlier life. Of course, that is easier said than done and no one ritual can truly clear the slate completely, but it serves as a formal boundary between the past and the future – a future in which you must relearn your understanding of the world at large. One in which the answers presented are not set in stone, but fluid – from which you must come to your own conclusions, test your own theories and tessellate the scattered mythos and ideas into a cohesive faith – you own faith, reliant wholly on none other than yourself.

That is The Witches’ Baptism, and this is one example of how it may be performed:

Ideally, the rite should be done at a Crossroad (of whichever type speaks to you the most) as it is a transformative ritual! Bring with you whatever you need to light a fire in your preferred method – such as wood for a classic bonfire, Sacred Fire to light in a bowl/cauldron/vessel, or alcohol – which can be poured in a circle (note: isopropyl alcohol isn’t fond of the cold or wind, so either plan according to weather or bring a backup solution).

On site, when you are emotionally prepared, build your fire. Depending on your chosen medium, your window of opportunity will differ greatly (the above are listed from greatest to least burn-time), so factor this in as well. For those of you who thoroughly enjoy taking your time, I recommend building a true fire.

The following part should be personalized to fit your taste, as how you wish to release the past is up to you. You can do it simply, by speaking out loud that you rebuke the religion of your youth/past (traditionally, this is done by rebuking the Holy Spirit of Christianity – the unforgivable blasphemy – so as to free oneself from its vice-grip, though the renunciation can extend to any religion [or even no religion]).

A few other options consist of writing these things out – in as long-winded or concise a manner as you wish (these can even be written days in advance) – or burning a symbol of the past. The flames are freeing – allow them to be.

Purge these broken things from the mind and heart, and cast them symbolically into the consuming fire of creation and destruction. It is these things that stand as obstacle – let them be cleansed from you. And when the time has come, when these things have been expressed and used as kindling (carefully) leap the fire (and try not to wear any hairspray!). Then you are free.

Upon the other side, you may douse the fire, allow it to burn out, or use this time to connect with another Spirit or Deity (I said you were free, not that you had to stay free!), Nature at large, or even with yourself – whichever is most befitting your chosen path. Theoretically, this could be done by an Abrahamic witch if only to cleanse the effects of church indoctrination – for those who wish to follow the gospels/tomes in a unique or personal way.”

IMAGE:   “Baptism of fire: Girls leap over flames as part of ancient cleansing ceremony held on the birthday of John the Baptist,”

The Virus that Destroyed the Dutch Economy

Republished by Blog Post Promoter

Famously, the tulip speculation that happened in the late 1600s brought down the Dutch economy. But did you know that it wasn’t botany that brought down Holland, it was virology? The thing that sent speculators into despair wasn’t a flower, but a virus.

Tulip speculation was rampant in Holland in the 1600s. Brought over from Asia Minor, the flowers enlivened the Dutch landscape. They were sought after just at a time when money was pouring in to the Dutch economy, preparing people to spend their new found wealth on silly things. Prices climbed high and fast, and entire businesses were sold or traded at auction for a single bulb. Anything that gave people the opportunity to make money in a single transaction was valuable in and of itself, so tulip bulbs became a sensible thing to speculate on, right up until they weren’t. Suddenly people realized that they didn’t have the intrinsic value that everyone seemed to believe they did, and prices collapsed. Everyone old enough to read this has seen a crash or two in their time, so we can’t look on with too much smug superiority.

Well, maybe a little. After all, they’re just tulips. They can’t do anything except make more tulips, which should, if anything bring the price of tulips down. There doesn’t seem to be a reason for that kind of price range.

It turns out, though, that there was something that turned tulips into gold. Some tulips turned out to have a special quality that sent their worth through the roof. Some tulips, for no apparent reason, erupted from a solid color into a swirled, feathery bloom that was incredibly exotic and beautiful. No one seemed to know why any single bulb did this, and no one was able to establish a pattern for the change. The trade turned from an exchange of pricey luxury items to speculating on eagle eggs, on the understanding that sometimes, for no readily apparent reason, an egg hatched a griffin instead of an eagle.

But there was a reason, and it was called the Tulip Breaking Virus, or mosaic virus. It was transmitted either by contact with the bulb of an infected tulip or by different species of aphids. It changes pigmentation by affecting the distribution of anthocyanin, a pigment that can appear different colors depending on the pH of its area.

Of course, since that wasn’t known at the time, the Dutch dumped everything from pigeon droppings to dish water on their bulbs, all the while keeping prized bulbs away from the aphids or the other tulips which might actually have gotten them to break.

Sadly, the virus did what viruses generally do — it killed the tulip after a few blooming seasons, driving up the price for a newly-broken bulb even higher. The virus turned tulips into lottery tickets , and so it was understandable that people paid too much for them. Semper Augustus, pictured to the left, was famous for being the most expensive bulb sold during the period. It cost 13000 florins, at a time when one could get a house and garden for a third of that price. But the rampant speculation one which bulb was a winner, mocked even at the time, could only be kept up for so long. The economy collapsed, and what caused tulips to break remained a mystery until the 1900s.

The Tulip Breaking Virus is one of the many four viruses that cause flower ‘breaking’ that are still around today, with other strains affecting lilies. Gardeners now are cautioned to watch for these once-priceless flowers, and carefully weed them out of any gardens. Since the collapse of tulip speculation and the rise of tulip agriculture, botanists have selectively bred ‘Rembrandt Tulips,’ which mimic the swirled colors of breaking — without the degenerative virus. The name comes from the famous Dutch painter, since many owners of broken tulips would pay artists to make permanent copies of their fragile purchases. The paintings, of course, tend to be the priceless things now.

 ( via i09 )

Top Image: Web Gallery of Art

Semper Augustus Image: Norton Simon Image

Via SGM and Yard Smart.

BREATHLESS IN 524 FRAMES PER SECOND

Republished by Blog Post Promoter

“Experimental film maker Gerard Courant has taken Jean-Luc Godard’s classic  French film from 1960 Breathless, and sped up it (or compressed it as he prefers to call it) into a four minute movie.

The French title of Godard’s debut film is À bout de souffle which translates to English as “out of breath.” Courant’s compression is most likely a play on the title.

What I find interesting about the compression is the way it brings Godard’s style and the American noir films he was inspired by to the foreground. The nervous energy of the film, the pans and tracking shots, cigarettes smoked, automobiles in motion, zooms, jump-cuts, and close-ups, all create an angular yet fluid motion that seems driven by forces of destiny – the movie is tumbling into a dark void of betrayal and its opposite – yin and yanging to the beat beat beat of a heart in the throes of atrial tachycardia. No time to catch your breath – you’re breathless.

Fucking with Godard’s masterpiece is very Godardian.  If, as Godard claims, “cinema is truth at 24 frames per second” what is cinema at 524 frames per second”

— va Dangerous Minds

OVER THE RAINBOW

Republished by Blog Post Promoter

“Now, Dorothy, dear, stop imagining things. You always get yourself into a fret over nothing. Now, you just help us out today and find yourself a place where you won’t get into any trouble.”–Aunt Em

 “Some place where there isn’t any trouble. Do you suppose there is such a place, Toto? There must be. Not a place you can get to by a boat or a train. It’s far, far away–behind the moon–beyond the rain, somewhere over the rainbow…”–Dorothy in ‘The Wizard of Oz’

Most children enjoy playing games.  Since Dorothy is trying to be helpful by staying out of the way of grownups, she makes a new game for herself called “finding a place where there isn’t any trouble”. However, every game contains problems. In fact, solving problems is a game. A problem is a barrier to reaching a goal. Every game has players. Each player has a purpose for playing a game. Every game has a goal and barriers to reaching the goal. The goal of the game is not necessarily known to the players.

Games may or may not have rules that are known to the players. Every game has a beginning, middle and end. Too many barriers make an unplayable game. A game without a goal or worthwhile purpose makes a game not worth playing.

Solving a problem or winning a game are similar actions. However, a Dorothy soon discovers, creating a new problem in order to solve an existing problem does not usually lead to the winning of a game or to a workable solution to the original problem.

A workable solution is solving a problem toward the attainment of a goal which serves the greatest good for the greatest number of those playing the game.

Example: Melting the Wicked Witch with water proved to be the greatest good for the greatest number of players in the Wizard of Oz Game.

Simply identifying the parts of a game or problem will often give us an external viewpoint from which to discover a workable solution to a problem.

Here are some of the goals, purposes, problems and solutions that Dorothy and Toto played in The Wizard of Oz:

Goal: no troubles.

Purpose: to live in a trouble-free environment.

Game: finding a place where there isn’t any trouble (namely, no miss gulch or wicked witches).

solution: flying “over the rainbow” to Munchkinland.

Dorothy solves the problem of miss gulch by hitching a ride in a farmhouse on a tornado which carries her out of Kansas into the land of oz. However, this proves not to be a workable solution to the problem when she crash-lands her farmhouse and kills the sister of the wicked witch. This gives Dorothy all kinds of new problems!

Solution to the new problem: get out of oz altogether to escape from the wicked witch by going back to Kansas.

all of this results in a totally new game with a new purpose and a new goal and new problems, namely:

New game: find out which is the way back to Kansas.

New goal: get back to Kansas.

New purpose: find another place where there isn’t any trouble (which is the same old problem all over again!).

Problem: solve the problems of a brainless scarecrow, a heartless tin man and a cowardly lion in addition to getting herself back to Kansas.

Problem: get the broomstick of the wicked witch for the wizard so he’ll tell her how to get back to Kansas.

Problem: avoid being killed by the wicked witch and her flying monkeys.

Problem: make the great and powerful oz keep his promise to her friends.

Problem: the wizard is a very good man, but not a very good wizard and a very inept balloonist who can’t get her back to Kansas after all.

Workable solution: Dorothy discovers that she always had the power to get back to Kansas.

As a result, Dorothy is able to end the game.

Games are a vast and complex subject. There are libraries full of books dedicated to the subject of games and solutions. Our entire existence is occupied in the playing of games, for survival or for pleasure, or just for the sake of having a game to play.

A game is ended when one reaches the goal or solves the problem posed by the game.

There are many types of games but in the physical universe there are two basic types of games:

1/ Survival Games

These are games that promote survival for the greatest number of beings.

2/ Non-survival Games

These are games that inhibit or prevent survival for the greatest number of beings.

Survival and non-survival are relative to what one conceives to be the highest attainable level of survival–infinite survival.

Like Dorothy, a game that many beings play is to find a place where there is no trouble. However, doesn’t it seem that beings sometimes CREATE TROUBLE for themselves in order to have a GAME to play?

Beings often play a non-survival game simply because they think there are no other games to play. Apparently, many beings think that ANY game is better than NO game, even non-survival games.

We can each create our own games to play in our own universe. These games can be above and beyond mere survival. One need only decide upon a goal and take on the purpose of solving the problems or overcoming the barriers to reach that goal.

Historically, Wicked Witches and the great and powerful Ozes of the world are very poor game makers or goal setters, as they often serve the vested interests of the few at the expense or pain of the many.

War, taxation, physical and spiritual enslavement are examples of non-survival games which have resulted from creating a NEW problem in order to solve an existing problem. These do NOT lead to workable solutions to the original problems.

Obviously, atomic bombs are not a workable solution to any problem. This is a game which no one can win.

Games are won with workable solutions.”

Support independent publishing: Buy this book on Lulu.